

Resource management has already been implemented in the game to some extent. The all too familiar dance of lunging and pulling back while swinging a pipe at mutants works just as well as it always did. The gameplay at this point is basic, but solid. Medical stations are also present, though the one that can actually be used doesn’t charge like previous games did. Cameras monitor you throughout the hallways, although they do not set off alarms such like in the previous games.

The old familiar pipe that acts as your main melee weapon, as well as the sparqbeam, now renamed spark beam. How’s the gameplay?įamiliar gameplay elements return. Tiny little moments like these help make the game feel more real, and all the more enthralling. The player character holds up his gun and flips a switch when he changes the setting on it. In fact all items can be seen in cases when they are opened. When finding basic tools and essential items, the player is physically seen picking them up and applying them. The demo has a lot of little things that help suck the player into the world of Citadel Station. The atmosphere of an alien and hostile environment. This, combined with the mutants, robots, and lack of any visible allies, expertly crafts the atmosphere of Citadel Station. Medical capsules are smashed, and open wires spark freely. Bodies are everywhere, torn to shreds, their blood staining the ground. How does it feel?Ĭitadel Station, the unlucky station that you were on, is an absolute mess. The player’s only confirmed ally is a woman who speaks to them via radio and everyone else is either dead or mutated. Grabbing a heavy piece of pipeĪnd a few other gadgets, the player must a way to stop the station’s mining laser from firing on Earth. The crew have been morphed into hostile mutants and the machinery has turned against the player. A person is woken from cryo sleep to find the space station they are on gripped by chaos. The demo begins with a fairly familiar setting. A free demo, something that is sadly rare nowadays, has gone up showing the pre-alpha state of the game. The reboot to the cult classic has not earned all of this support on good faith, however. It seems to be on the fast track to success, despite three weeks still being left to collect funds. As of the time of writing, the reboot of System Shock is nearing its kickstarter goal.
